Strange behaviour infinity lineSegments

I try add line
Segments for boxGeometry and it become infinity adding new LineSegments:
Infinity:

    function checkAnswer () {

	//console.log(node);
	 let valueBoard1 = document.querySelector("input[name = board_depth_balk]").value;
	 let valueBoard2 = document.querySelector("input[name = board_height_balk]").value;
	 let valueBoard3 = document.querySelector("input[name = board_width_balk]").value;

	 let idBoard = document.querySelector("input[name = board_depth_balk]").id;
	 //idBoard = document.querySelector("input[name = board_height_balk]").id;
	 //idBoard = document.querySelector("input[name = board_width_balk]").id;


	 idBoard = Number(idBoard);
	 console.log(idBoard);

	 		 for(let j = 0; j < scene.children.length; j++){
	 			 if(scene.children[j].customIdLine == idBoard){ scene.remove(scene.children[j]); 
				 
				 }

			 }

		 for(let i = 0; i < scene.children.length; i++){

			 if(scene.children[i].customId == idBoard ){
			 

							board_depth_balk = valueBoard1;
							board_height_balk = valueBoard2;
							board_width_balk = valueBoard3;


							board_geometry = new THREE.BoxGeometry(board_width_balk,board_height_balk,board_depth_balk);

							let board_material = new THREE.MeshBasicMaterial({ color: color_texture });

							var board = new THREE.Mesh( board_geometry, board_material );

							board.name = "board";
							board.customId = idBoard;
							board.width = board_width_balk;
							board.height = board_height_balk;
							board.depth = board_depth_balk;



							board.position.x = scene.children[i].position.x;
							board.position.y = scene.children[i].position.y;
							board.position.z = scene.children[i].position.z;

								scene.remove(scene.children[i]);
								scene.add(board);
								console.log(i);

let edges_new = new THREE.EdgesGeometry( board_geometry );
	 							let line_material_new = new THREE.LineBasicMaterial( { color: 0xffffff } )
								let line_new = new THREE.LineSegments( edges_new, line_material_new );
								line_new.customIdLine = idBoard;
								line_new.position.x = board.position.x;
								line_new.position.y = board.position.y; 
								line_new.position.z = board.position.z; 

								scene.add(line_new);
								console.log(line_new);
								}

						}

			 }

normal behavior

    function checkAnswer () {

	//console.log(node);
	 let valueBoard1 = document.querySelector("input[name = board_depth_balk]").value;
	 let valueBoard2 = document.querySelector("input[name = board_height_balk]").value;
	 let valueBoard3 = document.querySelector("input[name = board_width_balk]").value;

	 let idBoard = document.querySelector("input[name = board_depth_balk]").id;
	 //idBoard = document.querySelector("input[name = board_height_balk]").id;
	 //idBoard = document.querySelector("input[name = board_width_balk]").id;


	 idBoard = Number(idBoard);
	 console.log(idBoard);

	 		 for(let j = 0; j < scene.children.length; j++){
	 			 if(scene.children[j].customIdLine == idBoard){ scene.remove(scene.children[j]); 
				 
				 }

			 }

		 for(let i = 0; i < scene.children.length; i++){

			 if(scene.children[i].customId == idBoard ){
			 

							board_depth_balk = valueBoard1;
							board_height_balk = valueBoard2;
							board_width_balk = valueBoard3;


							board_geometry = new THREE.BoxGeometry(board_width_balk,board_height_balk,board_depth_balk);

							let board_material = new THREE.MeshBasicMaterial({ color: color_texture });

							var board = new THREE.Mesh( board_geometry, board_material );

							board.name = "board";
							board.customId = idBoard;
							board.width = board_width_balk;
							board.height = board_height_balk;
							board.depth = board_depth_balk;



							board.position.x = scene.children[i].position.x;
							board.position.y = scene.children[i].position.y;
							board.position.z = scene.children[i].position.z;

								scene.remove(scene.children[i]);
								scene.add(board);
								console.log(i);



								}

						 }
	 //for loope become infinity
	 							let edges_new = new THREE.EdgesGeometry( board_geometry );
	 							let line_material_new = new THREE.LineBasicMaterial( { color: 0xffffff } )
								let line_new = new THREE.LineSegments( edges_new, line_material_new );
								line_new.customIdLine = idBoard;
								line_new.position.x = board.position.x;
								line_new.position.y = board.position.y; 
								line_new.position.z = board.position.z; 

								scene.add(line_new);
								console.log(line_new);



			 }

		


input working with addEventListener
Why it’s happen?