Starting to code an 8-ball snooker game

I’m starting to code an 8-ball snooker game.
I’m grateful for learning from Jee Peetee (and of course the brilliant creators of this amazing tool, the AI) about the rich geometry possible
calculations with raycasting.

A more in-depth analysis of the collision between two balls revealed some differences in the code. In a near future I will change the collision to a version without raycaster… the link:

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