I don’t think the difference should be that noticeable. But in any case, you can just write your own sRGBCorrectionPass.
Use the gammaCorrectionPass as a template:
And you’ll find the LinearTosRGB function here:
You don’t need to redefine the function in the pass, since the pass has access to the function defined in the core. Simply replace LinearToGamma with LinearTosRGB in the GammaCorrectionPass.