Hello!

Is it possible to use THREE.js to set FRUSTUM (like aztec pyramide)

(ABCD EFGH) : Vector3

And determine if point P:Vector3 inside or outside of this FRUSTUM

?

Hello!

Is it possible to use THREE.js to set FRUSTUM (like aztec pyramide)

(ABCD EFGH) : Vector3

And determine if point P:Vector3 inside or outside of this FRUSTUM

?

Found

by frustum points get planes, and get distance from opposite planes to this point

if sighns of distances are different - point between planes and inside frustum

1 Like

For posterity: you check the side of a frustum plane. Frustum plane is defined by:

```
normal::Vector3 //plane normal vector
distance::number //offset of the plane along the normal vector
```

You check that the point is â€śaboveâ€ť each of the planes that define the frustum (top, bottom, left, right, far, near)

Almost. now i represent frustum as 5 planes and one point (start point SP) - cross of 4 sideedges

Check is point and SP on the other sides of the first plane and between 4 other planes

As normal vectors of the opposite planes has the opposite direction - distances from inner point to the opposite planes must have the same signs

Thereâ€™s a Frustum class already in the core, did you see it?