[SOLVED] Did my camera position change in the last second?

I was thinking about this kind of check:
https://jsfiddle.net/szyt9nka/1/

const myDelay = new CustomDelay();
var camX = camera.position.x;
var camY = camera.position.y;
var camZ = camera.position.z;

function render() {
  if (camX !== camera.position.x && camY !== camera.position.y && camZ !== camera.position.z) {
    myDelay.Timeout(() => {
      cameraOrbitChange();
    }, 1000);
  }

  camX = camera.position.x;
  camY = camera.position.y;
  camZ = camera.position.z;
  renderer.render(scene, camera);
}

but in your fiddle you’re rendering scene after camera update, so you could also use this code:

const myDelay = new CustomDelay();
function render() {
  myDelay.Timeout(() => {
    cameraOrbitChange();
  }, 1000);

  renderer.render(scene, camera);
}

Edit: black box shows up because you forgot to call render function