hello every one
i try use SoftShadow for 1 model file and 1 mesh
and i want plane mesh shadow is SoftShadow and model shadow is normalshadow
but now all mesh and model shadow is SoftShadows
is it possible Apply shadows type separately?
softshadows hacks into three shaderchunks to establish percentage closer soft shadows, it’s not something you can select - with that component all shadows will distribute semi-realistically.
if you need help with configuring it properly look at this box
otherwise, i think what you really want is this:
it’s called accumulative shadows and bakes shadows on a transparent plane. after the baking it has practically zero expense.
as a rule of thumb:
softshadows for interactive and moving scenes. preferrably darker scenes to hide the noise. you want as few samples as possible because ss can be expensive
accumulativeshadows for static scenes and where you’re OK with shadows falling on a bottom plane only
thanks for advice me
i understande i tried accumulativeshadows but crash with TransformControls
i think have to use softshadows cause i want dynamic scenes cause control obejct
thank you so much
could you try PivotControls? transform does some things i do not understand, like attaching and detaching objects. i tried to debug but the error happens deeply inside transformcontrols and i’m not too familiar with it.
edit:
i think i know what it is. accumulativeshadows has to override scene materials with a discard material in order to calculate plane shadows efficiently. this would be no problem but unfortunately transformcontrols has a custom updateMatrixWorld which accesses its own materials. acc-shadow calls render, render calls transform.uMW and it breaks. and no idea how to fix this … :-S