hello every one
i try use SoftShadow for 1 model file and 1 mesh
and i want plane mesh shadow is SoftShadow and model shadow is normalshadow
but now all mesh and model shadow is SoftShadows
is it possible Apply shadows type separately?
could you try PivotControls? transform does some things i do not understand, like attaching and detaching objects. i tried to debug but the error happens deeply inside transformcontrols and i’m not too familiar with it.
i think i know what it is. accumulativeshadows has to override scene materials with a discard material in order to calculate plane shadows efficiently. this would be no problem but unfortunately transformcontrols has a custom updateMatrixWorld which accesses its own materials. acc-shadow calls render, render calls transform.uMW and it breaks. and no idea how to fix this … :-S