Smooth edge for glb models

For smoothing by normal vectors at vertices → there is a topic in this forum about something similar and the solution was to smooth the object in Blender and reexport the model:

Striped shadows on OBJ/MTL model


Off-topic: I like @makc3d’s 4-points controls. I remember in the past I wanted to do something similar for one AR project, but I messed the math up and failed. I wish I knew this lib two years ago.

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