Skybox Texture Quality

How does it look like if you do this:

var options = {
    generateMipmaps: true,
    minFilter: THREE.LinearMipmapLinearFilter,
    magFilter: THREE.LinearFilter
};

scene.background = new THREE.WebGLCubeRenderTarget( 1024, options ).fromEquirectangularTexture( renderer, textureBG );

In this way you can use Scene.background and don’t need to create a custom shader.

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