Hi guys. I have merged my meshes in Blender and the final result in Blender is like this: 2 materials and one mesh
but when I load it in three.js for each material we can see the separate mesh
How Can I solve it ?
Hi guys. I have merged my meshes in Blender and the final result in Blender is like this: 2 materials and one mesh
but when I load it in three.js for each material we can see the separate mesh
How Can I solve it ?
THREE.GLTFLoader does not create multi-material meshes — instead each mesh will have one material, and may be nested under a shared parent (THREE.Group).
How Can I have just one mesh with one material?
It looks like you have two materials in Blender, possibly with textures? It isn’t trivial to combine materials (look for texture atlasing tutorials for Blender) and I wouldn’t recommend combining transparent and opaque materials anyway. If you need to manipulate the two together, I would probably use their shared parent instead.