I’m using a shadowplane in AR and it clips at a location I don’t understand. Works fine for small and human size models, but as soon as you make a large model that casts a big shadow, can immediately see where the shadowplane plane abruptly ends. I tried to change the camera.far and plane size values but always the same result. Is there a good solution for shadows in AR that works for small, medium, and very large meshes?
this.directionalLight = new THREE.DirectionalLight();
this.directionalLight.intensity = this.settings.directional_light_intensity;
this.directionalLight.position.set(2,25,2);
this.directionalLight.castShadow = true;
this.directionalLight.shadow.camera.zoom = 2.0; //wtf does this do
this.directionalLight.shadow.mapSize.width = 1024;
this.directionalLight.shadow.mapSize.height = 1024;
this.directionalLight.shadow.camera.near = 0.1;
this.directionalLight.shadow.camera.far = 500;
this.directionalLight.shadow.camera.fov = 45;
this.scene.add(this.directionalLight);
var planeGeometry = new THREE.PlaneGeometry(500, 500);
planeGeometry.rotateX(-Math.PI / 2);
this.shadowplane = new THREE.Mesh(planeGeometry, new THREE.ShadowMaterial({ color:0x000000, opacity:this.settings.shadowplane_opacity }));
this.shadowplane.receiveShadow = true;
this.scene.add(this.shadowplane);