Shadow on itself GLTF model

I tested your config and it went from this:

To this:

I changed a few params, like light far and roughnesswith metaless whats causes that reflector effect.

Now I have to approach as much I can to that post processing effect:

And Thanks you too @Mugen87 and @forerunrun for helping me on this problem and making that process easier, I really appreciate your help.

Many thanks :innocent: :raised_hand:

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pleaseure, looks like you could get away with incresing your shadow map height and width for a bit more detail to the shadows, and or adding…

renderer.shadowMap.type = THREE.PCFSoftShadowMap;

hope the frame rate is better, it’s hard to tell from the video

safe :slight_smile:

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