I tried to cast shadow on these objects


I used these line of code, but it still doesn’t seem to be working
.traverse
instead of .forEach
- otherwise there’s a chance you’re not setting shadow casting on all submeshes within the RootNode
mesh.I did it, thank you
Sorry, totally unrelated to the shadow issue, but can you tell me if you used a component library or css framework for the interface of your editor? It looks great!