I tried to cast shadow on these objects


I used these line of code, but it still doesn’t seem to be working
.traverse
instead of .forEach
- otherwise there’s a chance you’re not setting shadow casting on all submeshes within the RootNode
mesh.I did it, thank you
For the future reference - you can skip most of that trouble by just adding three-csm.
Sorry, totally unrelated to the shadow issue, but can you tell me if you used a component library or css framework for the interface of your editor? It looks great!