Awesome! The rotation order not tied to the coordinate system. In three.js XYZ is the default, but I find ZYX
helpful when working with cameras, for example, as it keeps the camera level when rotating around the X and Y axes.
Awesome! The rotation order not tied to the coordinate system. In three.js XYZ is the default, but I find ZYX
helpful when working with cameras, for example, as it keeps the camera level when rotating around the X and Y axes.