I want to make perspective like fps game in ar using webxr.
Is there any way to fix object in camera view?
I tried
var pLocal = new THREE.Vector3( 0, 0, -2 );
var target = pLocal.applyMatrix4( camera.matrixWorld );
gun.position.copy( target );
gun.lookAt(camera.position);
but it didn’t work
also
gun.position.set(camera.position.x, camera.position.y, camera.position.z);
gun.quaternion.copy(camera.quaternion);
didn’t work too
how can I fix object in front of camera in webxr?