I am working on a threejs application in which the user can drag the mouse to create a selection area which puts the objects in context. The idea is very similar to the example: three.js webgl - box selection. The example was very helpful to start with (thank you by the way!).
The only difference between the example to my implementation is that I am using an instanced mesh to render my objects (as opposed to individual meshes). I noticed that the selection area I am drawing is not giving me the instance ids out of the mesh. When I am selecting an area which contains parts of the instanced mesh, the
selectionBox.select() function just returns the instanced mesh object.
Is there a way to know which instanced mesh ids I am selecting? when I use raycaster and cast a ray onto an instanced mesh, I am getting the instanceId property back. I was wondering if there is a way to do something similar with SelectionBox.