In my project there are a lot of objects in the scene so I’d rather rotate the camera than the objects. How can I do that? I use an OrthographicCamera, which means I work on 2D.
Current camera position (example left)
const camera = new OrthographicCamera(0, width, 0, height, 0, 20);
camera.position.set(x, y, 1);
camera.clearViewOffset();
camera.updateProjectionMatrix();
On the right is what I would like to achieve…
When I use camera.rotation.z = Math.PI * 0.5;
Objects disappear behind viewport because my camera is set to the top left corner. Unfortunately, the camera settings is due to the coordinates it gets from BE.