I’m trying to rotate a camera and to be able to continue to use orbit-control but from the new “point of view” of the camera.
My final objective is to have pre-configured views of an object : UP/DOWN/LEFT/RIGHT/FRONT/BACK
I get that orbitControl is overriding the camera rotation (Thank’s to discourse)
I succeed to apply the rotation to the camera when I do not call
controls.update() but I would be able to use my controls after the rotations.
I tried to totally remove the controls before applying the rotation and then re-creating new controls but it’s the same effect my applied camera-rotation is “override”
Here a little fiddle to experiment : https://jsfiddle.net/8kn4qrz0/
*by the way if someone is able to explain to me why the controls in the jsfiddle is still working without
controls.update() : it would be great *