Hello guys and girls
I created a mesh using CSG which I want to draw lines around. The way I am doing this is creating the EdgesGeometry of the mesh which then I use to make LineSegments.
This works for me most of the time, but in this case there are two (small) lines that I don’t want. This is because the mesh I create should represent a real world object.
This is the line that I want to remove, which is on both sides of the object.
I’m wondering how I can best go about removing them or make sure that they aren’t created.
I was thinking of iterating over the Float32Array and removing them but that does not seem like a clean way to achieve my goal.
Thanks for your time!