I want to port an already created vanilla WebGLRenderer to the Canvas tag.
this.renderer = new three.WebGLRenderer({
alpha: options.canvasAlpha,
premultipliedAlpha: options.canvasPremultipliedAlpha,
antialias: options.antialias,
depth: false,
powerPreference: 'high-performance',
});
const renderer = this.renderer;
Please advice on what to do
<Canvas>
<Renderer />
</Canvas>