I’m trying to assign different standard materials for different parts of the model through ray casting, using its object ID as reference. However, when I try to apply more than one material for a different id of the same model, all the objects are showing up the same material. unable to differentiate between IDs.
var intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
for (var i = 0; i < intersects.length; i++) {
if (intersects[i].object.id) {
intersects[i].object.material = material1; /* standrad material */
intersects[i].object.material.needsUpdate = true;
}
}
/* I'm using the buttons to change the materials */
$('.btn1').click(function() {
for (var i = 0; i < intersects.length; i++) {
intersects[i].object.material = material2;
intersects[i].object.material.needsUpdate = true;
}
});
$('.btn2').click(function() {
for (var i = 0; i < intersects.length; i++) {
intersects[i].object.material = material3;
intersects[i].object.material.needsUpdate = true;
}
});
}