Hi,
I just created a simple environment with 2 spheres and making raycast between each other. From A to B I get intersection but not from B to A, why this can happen ?
By performing some more test, I was adding scalar value to the positions of the object so they get out of “perfect positions” and then it works
But it’s still quite strange to understand why this behaviour, seems like the issue was when the origin of the ray and the direction of the ray have the same value (0,1,0)