After installing r168 , vite.js prints this error.
[ERROR] No matching export in "node_modules/three/build/three.module.js" for import "NodeMaterial"
node_modules/three/examples/jsm/objects/SkyMesh.js:5:1:
5 │ NodeMaterial,
╵ ~~~~~~~~~~~~
X [ERROR] No matching export in "node_modules/three/build/three.module.js" for import "NodeMaterial"
node_modules/three/examples/jsm/objects/WaterMesh.js:4:1:
4 │ NodeMaterial,
╵ ~~~~~~~~~~~~
X [ERROR] No matching export in "node_modules/three/build/three.module.js" for import "NodeMaterial"
node_modules/three/examples/jsm/objects/Water2Mesh.js:4:1:
4 │ NodeMaterial,
╵ ~~~~~~~~~~~~
NodeMaterial only exists in three.webgpu.js
and it’s looking for it in three.module.js
and my project does not use webGPU or any of these 3 files.
by downgrading to r167 this issue is gone.
what could be the fix here ? or is this a bug/typo
That looks like a mistake in SkyMesh.js etc., the NodeMaterial import should be coming from three/webgpu
or three/tsl
, not three
. Interesting that the website example is still working though…
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example page uses
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/tsl": "../build/three.webgpu.js",
"three/addons/": "./jsm/"
}
}
</script>
so the import works there correctly,
should i make a bug report ?
I am not sure if this might be applicable to this issue but @Attila_Schroeder had a topic suggesting to update entries in the package.json
file for use with vite and webgpu.
I cannot find that topic any longer but it doesn’t hurt to ask him.
should i make a bug report ?
Sure, that or a PR would be good I think!
… a topic suggesting to update entries in the package.json
file for use with vite and webgpu.
I think that’s Provide a WebGPU build that re-exports from three · Issue #29156 · mrdoob/three.js · GitHub, somewhat related yes.
What I mentioned was happening in this forum but can’t really be smart about this since the topic was removed but @vis_prime could possibly check any relevant entries in the Ocean Demo repository.
I have completely overlooked what @vis_prime stated in the first post: my project does not use webGPU or any of these 3 files
, so whatever I stated was just plain gibberish. My apologies.
Thank goodness that @donmccurdy is reading posts carefully.
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I think you’re right about the connection to the other issue though! The problem @vis_prime found would have been discovered much sooner if the examples weren’t rewriting the three
import like this, which is related to the needed package.json
changes.
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