Protecting code and objects from unauthorized copying

My agency is investing time and money developing a game using webgl. I have a lot of experience with software development and after 15 years I will be able to invest in my dream of creating a game. My concern is with the piracy of our 3D models, codes, textures, etc.

Has anyone here ever stopped to think about it, create something? Can you clarify how to deal with this concern?

Thanks!!!

Your question was already discussed multiple times, e.g.:

I’m not sure there is anything left to add to the existing topics.

3 Likes