Pros and cons of three.js

I’ll give it a try:
:unicorn: Pros:

  • easy to learn
  • plenty of examples
  • large community, lots of third-party plugins
  • good documentation
  • great performance
  • PBR rendering
  • support for most of the popular model formats
  • Has own editor

:poop: Cons:

  • No deferred rendering pipeline, only forward. This makes a lot of modern rendering techniques impossible/infeasible to implement with three.js
  • Not a game engine. If you’re looking for features beyond rendering - you wont find many here. (notably: Physics, Particles, Input, Sound, Asset Management, Scripting etc.)
  • API is geared towards novices, many advanced features are hidden from the programmer.
  • If you use three.js, other kids will get super jealous and stop playing with you
  • You will start developing complex applications with so little effort that you will not be challenging yourself, this will make you bored and you will gradually lose your skills
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