Problem with the load from three in the GLFTLoader.js

Hello,
I try to load a 3d model in THREE with the GLFTLoader but I have an error.

My code in index.html :

<script type="module">
        import * as THREE from './three/build/three.module.js'; 
        import { GLTFLoader } from './three/examples/jsm/loaders/GLTFLoader.js';

        const canvas = document.querySelector("#conteneur");
        const renderer = new THREE.WebGLRenderer({canvas});

        const fov = 75;
        const aspect = 2; 
        const near = 0.1; 
        const far = 5;

        const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); 

        camera.position.z = 5;

        const scene = new THREE.Scene();

        const loader = new GLTFLoader();

        loader.load( 'model/free_cyberpunk_hovercar/scene.gltf', function ( gltf ) {
            scene.add( gltf.scene );

        }, undefined, function ( error ) {
            console.error( error );

        } );

        renderer.render(scene, camera);
    </script>

The error :

Uncaught TypeError: Error resolving module specifier 'three'. Relative module specifiers must begin with "./", "../", or "/".


the code in GLTFLoader.js :

import {
	AnimationClip,
	Bone,
	Box3,
	BufferAttribute,
	BufferGeometry,
	ClampToEdgeWrapping,
	Color,
	DirectionalLight,
	DoubleSide,
	FileLoader,
	FrontSide,
	Group,
	ImageBitmapLoader,
	InterleavedBuffer,
	InterleavedBufferAttribute,
	Interpolant,
	InterpolateDiscrete,
	InterpolateLinear,
	Line,
	LineBasicMaterial,
	LineLoop,
	LineSegments,
	LinearFilter,
	LinearMipmapLinearFilter,
	LinearMipmapNearestFilter,
	Loader,
	LoaderUtils,
	Material,
	MathUtils,
	Matrix4,
	Mesh,
	MeshBasicMaterial,
	MeshPhysicalMaterial,
	MeshStandardMaterial,
	MirroredRepeatWrapping,
	NearestFilter,
	NearestMipmapLinearFilter,
	NearestMipmapNearestFilter,
	NumberKeyframeTrack,
	Object3D,
	OrthographicCamera,
	PerspectiveCamera,
	PointLight,
	Points,
	PointsMaterial,
	PropertyBinding,
	Quaternion,
	QuaternionKeyframeTrack,
	RepeatWrapping,
	Skeleton,
	SkinnedMesh,
	Sphere,
	SpotLight,
	TangentSpaceNormalMap,
	Texture,
	TextureLoader,
	TriangleFanDrawMode,
	TriangleStripDrawMode,
	Vector2,
	Vector3,
	VectorKeyframeTrack,
	sRGBEncoding
} from 'three';

I researched a sibling error but I have not found
Can you help me ?

the gltfloader imports from “three”, you need a bundler, or create manual import maps.

related
Why did the method of importing change in r137?
Three.js import map not working in Firefox

Other related topics:

Thank you for your answers