And when I clicked, Raycaster stopped noticing the object, although I even recalculate the bounding Box and bounding Sphere to it. The updateMatrixWorld(true) and updateMatrix methods didn’t help either. How to solve this problem? I don’t need the scale method. I need to scale models specifically on shaders.
In Cesium, the guys work at the shader level, and at the same time, when clicking on an object anywhere, they understand what kind of object is in the path of the ray… I need it on shaders…
Yeah, i’m not using cesium. But the Cesium source code is on github.
If you can figure it out, it would be good to know how.
Just keep searching though, the problem has been discussed many times with various other approaches offered that differ from mine.