I’m not sure this phrasing makes sense. Can you please elaborate a bit what you mean?
If you are going to use instanced rendering, you will find an answer for your problem right here: InstanceGeometry always facing camera
I’m not sure this phrasing makes sense. Can you please elaborate a bit what you mean?
If you are going to use instanced rendering, you will find an answer for your problem right here: InstanceGeometry always facing camera