Points are rendered wrong in VR

I’m building a simple scene with multiple particles (points)
It works great in browser, but not in VR.
When I try it in VR some strange distortion appears on sides.
To see it you need to look at specific angle.

Here is a simple demo:

And some screenshots:

I’m using Oculus Quest 2
threejs r137
The scene is rendered OK in WebXR emulator

Fixed by downgrading threejs from 0.137.5 to 0.132.2