I have two glb files that perform two different animations on a base model. The first animation moves the hands and the second animation moves the eyebrows of the model as can be seen in the attached video. When I play them separately, the animations work correctly, but when played together, as can be seen in the video, the animation does not complete for the hands. I have tried different settings such as setting effectiveweight, timescale, and more but none seems to work. My code is below, and I can share more if needed, and the attached video shows the issues I am having. Thanks!
let action1 = this.mixer.clipAction(clip0); //eyebrow
let action2 = this.mixer.clipAction(clip1); //hands
action1.play(); //Eyeb
action2.play();