Hi, I am trying to play two animation clips of a skeleton at the same time in the same mixer. The result I get is that the duration of both actions is half the duration (only half of the animation of each actions is played) if I play the actions separately. The two actions have the same duration and they are animations of different bones. Is there any way to get the two actions to play at the same time without interfering with each other? Im missing something?
Ok, I found it. three.js docs
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hi,dude.How u solve this.I get the same problem,but i can not find the methods can solve this.
It looks like three.js docs
solved OPs problem?