I’d like to use three scene as a 2D canvas. My use case is to create a WebGL layer on the top of a map where I need pixel-specific control over where geometries appear. (Specifically, I need to render a large number of data points at geographic locations, and keep it snappy.)
I am new to three and cannot figure out how to set up the camera to be able to control the size and the position (e.g. the radius of a circle) in order to place it exactly where I’d place an absolutely positioned element in plain html. I hope this analogy works.
I will fix the camera at zoom 0, never change it or the angle etc. I may be using the wrong tool for drawing 2D shapes but I couldn’t find a better-supported WebGL library