Hi Three.js followers,
Pinus tree made only with Three.js and a texture
Unsatisfied with trees texturized with png image on big leaves. With objects inside the tree, the big leaves appear.
Here is the result made only with Three.js tools.
PS: Shadows take some time to be computed.
the link without shadows:
the link with shadows:
Again, Thanks for the great Three.js Team!
José Roberto Lazzareschi
Trees are difficult. Nice work! can your approach be used as source of an instance mesh?
Sorry about the instance mesh.
I have no knowledge about it.
Merging of geometries is an option for better performance too
I always look for clone() option, and do the rotations and positions by the hard way.
And use a small cube (and add the mesh to it ) to fix the position and rotating point of the mesh (hard way too).
I will look for examples of merging meshes.
Kind of a fir tree of 20K of rounded boxes (InstancedMesh).
I waited a minute or two, but they still looked the same as right after the page loaded
You, sir, have a beautiful Pinus. Thank you for sharing the picture with us.
Thank You, very very much…
Yes, the code is the same… A friend of mine asked me to create a version with shadows.
Shadows make a magical effect on the scene.
I applied merging in the formation of the leaves…
Thank You for the sugestion.
the shadow became pixrlated now
pointLight.shadow.mapSize were 1024,
passed to 2048!