you can check out the issue here.
The code here creates a convex Hull physics body of a mesh.
It works correctly for the glb named cabinet.glb which is a highly compressed glb(using gltf-pack Mesh Optimizer). However when I change the glb to a less compressed version, the physics body gets disoriented completely.
You can check this out by commenting/uncommenting lines 165 / 166 (in index.js).