Thank you @looeee, I put that on my list of things to learn because a few procedural nodes could go a long way in curving bandwidth requirement. I’ll take that in my mind!
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
PBR material in threejs | 18 | 5653 | December 21, 2020 | |
Can the bumpmap texture be combined into a single channel? | 2 | 1002 | October 27, 2021 | |
PBR material looks too shiny in three.js | 12 | 4019 | July 1, 2020 | |
What is the best way to import texture for my .gltf model | 3 | 70 | December 24, 2024 | |
Multiple color/bump/metalness maps on one object | 0 | 335 | August 8, 2023 |