Part of my materials not working

I am following the webgl_obj_mtl example from the three.js docs (https://threejs.org/examples/?q=obj#webgl_loader_obj_mtl ).But the part of material on the model’s face not working.Is something wrong with my models?

new MTLLoader()
        .load('https://127.0.0.1:8080/1/001/001.mtl', (materials) => {
          materials.preload()
          console.log(materials)
          new OBJLoader()
            .setMaterials(materials)
            .load('https://127.0.0.1:8080/1/001/001.obj', (object) => {
              this.scene.add(object)
              console.log(object)
            })
        })

1.zip (457.1 KB)
企业微信截图_1938f3e4-be34-4a35-a7ae-17d68944160a

Looking at the screenshot and textures inside the zip - it seems like all materials are loaded, but they may be over-exposed. Did you set .outputEncoding on the renderer to sRGBEncoding ?

I found the problem, my light is too bright