Transparent Bitmap Materials , like loaded transparent PNG and TEXT rendered as materials start to occlude or cut out squares in other transparent materials close behind them starting in REV 95.
REV 94 Overlapping Text:
Rev 95 Overlapping Text ( cut off ):
In REV 94 Everything works great. Transparent materials can overlap. Starting in REV 95 it cuts out squares. What is different starting in REV 95?
Method used to create text is:
Link.prototype.makeTextSprite=function( message, parameters ) {
var colorobj = hexToRgb(this.color);
if ( parameters === undefined ) parameters = {};
var fontface = parameters.hasOwnProperty("fontface") ? parameters["fontface"] : "Helvetica";
var fontsize = parameters.hasOwnProperty("fontsize") ? parameters["fontsize"] :100;
var borderThickness = parameters.hasOwnProperty("borderThickness") ?
parameters["borderThickness"] : 0;
var borderColor = parameters.hasOwnProperty("borderColor") ?parameters["borderColor"] : { r:0, g:0, b:0, a:1.0 };
var backgroundColor = parameters.hasOwnProperty("backgroundColor") ?parameters["backgroundColor"] : { r:0, g:0, b:0, a:1.0 };
var textColor = parameters.hasOwnProperty("textColor") ?parameters["textColor"] : { r:colorobj.r, g:colorobj.g, b:colorobj.b, a:1.0 };
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
context.font = "" + fontsize + "px " + fontface;
var metrics = context.measureText( message );
var textWidth = metrics.width;
context.fillStyle = "rgba("+textColor.r+", "+textColor.g+", "+textColor.b+", 1.0)";
context.font = "" +42 + "px " + fontface;
context.fillText( "000007" ,0, 80,400);
context.fill()
context.fillStyle ="#dbbd7a";
var texture = new THREE.Texture(canvas)
texture.needsUpdate = true;
var spriteMaterial = new THREE.SpriteMaterial( { map: texture, useScreenCoordinates: false } );
var sprite = new THREE.Sprite( spriteMaterial );
sprite.scale.set( 21,21,21 );
return sprite;
}