When double-clicking in OrbitControls with multiple scenes, the controls will usually break and stop letting you drag the camera around, instead showing a not-allowed
cursor. It occurs in this official Three.js example and is currently breaking my project. I’m not sure whether this is an implementation error or a bug, but any advice on how to solve this issue or if to report it would be appreciated.
I repeated your question, When double-clicking in OrbitControls with multiple scenes, the controls will usually break and stop letting you drag the camera around, instead showing a not-allowed cursor.
but we can drag the camera around in other scene, And then we can drag in the last scene , it become normal