I’m trying to parse custom made JSON Scene Object, assembled from the backend database. The structure of JSON is the same as described in the documentation, I also compared it with the structure of Scene.toJSON() made json, it’s same.
If I create a pre-defined string variable from my json, it’s parsing it normally. But if I dynamically load the same json, it’s loading an empty scene.
What am I doing wrong?
Thanks in advance!
It is hard to tell without the possibility to see and debug the complete code.
If a direct string works, but a loaded string does not work, make sure you process the string after it is actually loaded. Loading is asynchronous, so when you request a resource to be loaded, it is actually available later in time. This is usually done with a call-back function, executed automatically when the resource is completely loaded.
var loader = new THREE.ObjectLoader().load( url, objectLoaded );
function objectLoaded( data )
// parse the data here
loader.parse( ... );
I assume you have already done this, so most likely the cause is something else.