Hi,
I have .glb file exported from blender.
but it did not display texture properly when imported in the scene.
So i have tried set material wrapS/wrapT to THREE.RepeatWrapping
(not sure im doing right )
after adjust some part looks fine but other parts still stretch.
like this
my texture setting in blender
[mapping]
- coordinates: object
- projection: flat
and my demo link
https://codepen.io/adelabert/pen/VwZexMg
thank you