Need suggestion about repeat texture loaded object

Hi,

I have .glb file exported from blender.
but it did not display texture properly when imported in the scene.

So i have tried set material wrapS/wrapT to THREE.RepeatWrapping
(not sure im doing right :cry: )
after adjust some part looks fine but other parts still stretch.
like this


my texture setting in blender
[mapping]

and my demo link
https://codepen.io/adelabert/pen/VwZexMg

thank you :slight_smile:

Blender’s “Coordinates: object” option does not exist in glTF or three.js – you’ll need to create a UV mapping for this object. Blender’s automatic “Smart UV Project” or “Cube Projection” might be enough. With UVs defined, I don’t think you’ll need to add any repeat settings on the material.

1 Like

Thank you so muchhhh <3
i was change to use UV mapping + follow active quads (from this)
now my texture looks cool now :smiley: