I’m trying to put together a slot machine to help with random decisions. I’m trying to use CylinderGeometry for the slot wheels, and I’d like to assign an image to each face around the edge of the cylinder. I can’t seem to find many examples of this kind of use case, and I’m starting to suspect I may need to assemble a custom geometry object to do this. I threw what I’ve got into a JSFiddle, http://jsfiddle.net/zg9se0cw/4/ if you’d like to take a look. I’m sure the problem is in my generateMesh() or generateCylinders() function.
I have seen some COR violationg trying to use simple .png files, even locally. So I’m not sure I’m using them right.
You should consider to create your geometry in a content creation tool like Blender. This approach makes it potentially easier to authoring your data (uvs, textures etc.), preview everything and then import it in your application. If you still want to work with CylinderGeometry, you should make yourself familiar with the underlying uv data. The following example might help here (it contains a CylinderGeometry).