hello, i have a question : is it possible to apply a mouse effect like on this website https://lusion.co/ on the top of my three.js project?
Yup - lusion’s entire website is created in three.js / webgl - so it’s possible to replicate any and all parts of it in three.
yes its possible but i was more wondering how to achieve this. its like there is a layer on the top of everything that interract with all items under it. i didnt do a lot with three.js so i was wondering what way to go to achive something like that.
ok i just undertand that i need to built a custom shader and use it like any other postprocessing shader
any idea wich direction i should try to achieve this?
Yup, it’s a postprocessing pass on top of only the WebGL part (if you set opacity: 0.5
on first canvas
element in the website you will see which parts are effected by it, it’s not the entire website as WebGL text is not SEO-crawlable.)
The effect itself is a 2D displacement map - basically this but applied on a rendered frame instead of a blank background.