There were some changes with double sided rendering (circa r148) that reverted automatic double sided rendering with 2 draw calls for transparent materials (Build (130 - 131) Performance dropped by 50% due to new texture processing with DOUBLESIDE material - #9 by Mugen87) @manthrax would your suggestion above be the same as setting material.side = THREE.TwoPassDoubleSide
? Or would this also fail under your current setup @T-en1991?
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