These sound like interesting questions, in my opinion .
As @donmccurdy
suggested, the best way to optimize your scene is to optimize the loaded model itself, since it’s a logo, and most logos are made from vectors, you can eliminate the need for model loading altogether, and procedurally generate the 3D model from an SVG
using the SVGLoader.
Here is a quick example with your logo “L&⅂”:
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