I’d like to map 1 world unit to be 1 pixel in three.js using the OrthographicCamera
. Everything I’ve read online seems to suggest I can just use window.innerWidth
and window.innerHeight
should work just fine this but that doesn’t seem to work for me.
Ideally, this would show a 100x100 pixel square on the screen from the BoxBufferGeometry, no matter the screen dimensions.
https://jsfiddle.net/c7s49nd2/8/
Any idea what I’m doing wrong?