there is option to walk camera horizontally \ how to do it?
i did rectStartin and rectClosin \ find Vector between
it \ walkin through diagonal
if (keys["e"]) {
camera.position.add(fromPassd.sub(fromClosin).mulitplyScalar(-1).normalize() );
}
if (keys["q"]) {
camera.position.sub(fromPassd.sub(fromClosin).mulitplyScalar(-1).normalize());
}
@Lawrence3DPK
I think it related with camera type, they expectd to have camera that combine both radial and horizontal walk
do you mean sidestepping? have a look at the logic in this character controls example, it’s difficult to understand what you mean exactly but if this example performs to your expectations I could help walk you through the relative parts of the code…