For some reason, a further version of this emitter that I used to create a Ship Wake also solved a problem I was having with frustum culling - i.e. the smoke disappeared when the origin went off-screen. This is odd because the original three.js example has the frustum culling problem. See the example in this discussion.
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
WebGPU - converting functions | 3 | 120 | September 19, 2024 | |
How to hide part of material based on vertex position with the new webgpu node materials? | 1 | 179 | June 12, 2024 | |
Do WebGPU PointsMaterial atrributes work? | 1 | 129 | April 24, 2024 | |
Particle blending transparent PNG show black on alpha | 4 | 5943 | July 2, 2017 | |
Convert custom shader to MeshBasicNodeMaterial | 12 | 1040 | September 17, 2023 |