I have issues with my LUT color map. I copied the example from three.js documentation and it looks quite good - but I always end up with black color faces for vertical surfaces. Any ideas why? When I add the ground that surface becomes black as well. But my color array has other color values in it.
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Multiple color/bump/metalness maps on one object | 0 | 336 | August 8, 2023 | |
Normal map causes shading issues but only in Three js | 1 | 162 | April 9, 2024 | |
Don't render updated colors when geometry.ToNonIndex() | 10 | 1014 | October 4, 2021 | |
Irregular Polygon Shapes Facing Double Coloring Issue in Three.js | 4 | 248 | April 23, 2024 | |
Can't update geometry.face.color | 10 | 4325 | April 21, 2018 |