Looking to merge to examples

I’m afraid the way you create an instance of InstancedMesh is not correct. You can’t just pass the result object of GLTFLoader.load() to its constructor. I’m referring to the following line:

var mesh = new THREE.InstancedMesh( gltf, material );

You should try instead to traverse through gltf.scene, detect all meshes and replace them with InstancedMesh. The traverse can be done by using Object3D.traverse().

I also suggest you have a look at the documentation of GLTFLoader in order to understand the gltf result object.