Hello Chris and Yin,
I made some changes in the original (QUESTION) post.
Now id_name_r1.html.
Searching…
console.log(scene); and
for (var i = 0; i < 10; i++) {try {console.log(scene.getObjectById(i));} catch {};};
and
var objects = [ ];
scene.traverse( ( child ) => { if ( child.isMesh || child.isPoints || child.isLine ) objects.push( child );console.log(child);} ); … (from [ Mugen87 Michael Herzog in Get list of all children - #2 by Mugen87 )
I could not find news… only two childs cubeA and cubeB.
I will continue to try discovering why “those id
s are not necessarily consecutive, so there can be “gaps” between id
s”.
Thank You for the interest with this post.