Hi, I’m learning three.js and 3d modeling and working on a character editor. I’m loading trough gltf-loader some models and working with them. I have a character splited, right now body without arm. I’m able to merge the buffer geometries and work with them as one, but I see this:
Depends on your goals for a merge. If you want all the original vertices and triangles to be preserved exactly, even if it leaves interior triangles or duplicate vertices, then BufferGeometryUtils.mergeBufferGeometries will do that. If you want a clean topology on the result, so there are no interior triangles, three-bvh-csg (I think that’s what @drcmda meant to link to?) would be a better choice but is slower.